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calvin b
SAM-MIK General Tso's Alliance
1637
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Posted - 2014.06.19 22:33:00 -
[1] - Quote
I am not here to make a QQ thread or troll thread I am here to remind everyone the roles of each suit. I do this for I am tired of individuals getting mad at each other for their bad choices.
1. Heavy- Point Defense. The heavies role is supposed to be the point defender. It is supposed to absorb attacks and repel single attackers. Remember a heavy is supposed to have a high Ehp Suit and a weapon that can deliver a high amount of damage but with limited range.
2. Assault- Work Horse. The assault is supposed to lead and is a basic foot soldier. Equipped with a multiple array of weapons it is supposed to be versatile to overcome all challenges. It is designed to work in a team environment.
3. Logi- Support. The Logi is supposed to be support that is why it was given high amounts of CPU/PG to carry equipment to resupply the team, heal the team, and get the team to the battlefield as quick as possible. It is also can be an assault variant but lack of sidearm is supposed to deter this from being a permanent slayer.
4. Scout- Recon, Espionage, assassin. The scout is supposed to be quick and very hard to detect while detecting others so it can alert its team to the presence of others. It is supposed to be able to hit the enemy team in weak spots and hack objectives. Due to its frame it is not supposed to be an assault class in frontal confrontations it is supposed to flank and kill enemies from behind.
So here it is. The heavy IMO needs a buff to Ehp by 10-20% to allow it to be a true defender. The lack of a true assault class has others using Logi's and scouts to fill the void. The assault needs a better defined role for each racial class. Make them the slayers they need to be. Logi are fine at the moment as far as I can tell. Once the heavy is buffed and the assault is given its teeth back this will counter the heavy Ehp buff. The scout is being used as a slayer/assault which is not its intended role. The scout needs one equipment slot removed to make it not competitive with the logi.
If the assault class is fixed correctly the QQ about scouts and heavies would decrease. We need a better assault class and individuals need to learn the weakness and strengths of each class.
1. heavies- stay far back as possible and engage with range, if you have to engage in close use a SG or teamwork.
2. Assault- currently MIA
3. Logi- Think of it as an assault( do to the flexibility of the suit it can be a challenge to counter without team work)
4. Scout. Do to its current tanked suit with speed the best counter is teamwork and a solid logi-heavy combo.
So in a nutshell players need to work better as a team and not tin soldiers.
A heavy before 1.8
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calvin b
SAM-MIK General Tso's Alliance
1637
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Posted - 2014.06.19 22:40:00 -
[2] - Quote
Rynoceros wrote:+1
BTW, Nice corp. Good dudes. Tell Jeezy, Goose, & Keuch I say "hello."
will do
A heavy before 1.8
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calvin b
SAM-MIK General Tso's Alliance
1637
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Posted - 2014.06.19 22:52:00 -
[3] - Quote
Gooseman Manwhore wrote: I'm not saying this to be mean, but in all reality no one is going to listen. Everyone plays their own way and most of them CoD style this game just to be disappointed but they never deviate from this tactic. I notice especially when teamwork is used in this game, they are an almost unstoppable force. I do remember a game where I got stomped because they had a team of three heavies being followed by two logis and one assault. They lost the objective sometimes but when they moved it was dangerous.
No your right. It is a lack of game style for some. Most have never played team sports or been mentored by someone who understands this. The solo wolf I can do anything play style does not work when your are facing a full squad. Some do not like to be with corps for personal reasons but that should not stop them from staying with fellow blues while in a pub match and covering each overs 6's.
A heavy before 1.8
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calvin b
SAM-MIK General Tso's Alliance
1637
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Posted - 2014.06.19 23:06:00 -
[4] - Quote
Atiim wrote:calvin b wrote:The heavy IMO needs a buff to Ehp by 10-20% to allow it to be a true defender. The Heavy already performs well at it's role, and you haven't presented any reason as to why it should receive an eHP increase. Not to mention that you forgot the best role in the game. The Commando.
your right i forgot the commando. how would you place the commando in the current battlefield strategy? The heavy should get a buff when the assault is fixed due to current slot layouts allow certain suits to reach the same level of Ehp as the heavy.
A heavy before 1.8
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